BearingPoint’s Carl McDermott speaks about using the SDLC approach to manage metaverse projects and his predictions around the future of VR.
The virtual reality (VR) sector has pushed forward in recent years, with the concept of the metaverse becoming more mainstream.
Meta revealed a new headset last year and will likely announce another in 2023, though the company’s VR push took a toll on its finances last year.
In Ireland, Engage XR launched its enterprise-focused metaverse last year, which lets businesses create virtual worlds to engage directly with clients.
As organisations explore the potential benefits VR can offer, tech consultancy companies such as BearingPoint are developing the technology to help make these ideas a reality.
Carl McDermott is a manager in BearingPoint’s software practice, currently specialising in VR and metaverse enablement.
Speaking to SiliconRepublic.com, McDermott said creating VR experiences on a game engine can be “very different” from the day-to-day software engineering he had been accustomed to. He said software such as the Unreal Engine requires a “lot more time, resources, head scratching and tweaking” than a regular C# app.
However, he said there are also similarities between the two when it comes to processes and said having an object-oriented programming mindset about blueprints or creating functions in C++ “definitely helps in the long run”.
“The software development life cycle (SDLC) is one that can be followed while creating experiences too and the team’s strong knowledge of agile methodology helps us create experiences quicker,” McDermott said.